Nanocounter is an accurate frequency counter using an FPGA, STM32 and a bluetooth android app

Here we have a good example of how a requirement for a simple tool spirals out of control and spawns a project that takes months to complete and ends up dwarfing the project that it was originally expected to facilitate. You see, some time ago I was fiddling around with a project, something to do with data logging, probably, I’ve actually forgotten what I was up to. Said project would have used an MCU to acquire and timestamp data over an extended period of time and I quickly realised that the oscillators and quartz crystals used to generate the clock tree inside an MCU are not accurate enough to track wall-clock time over extended...

USB HID device development on the STM32 F042

The STM23 F042 series is ST’s cheapest route into USB device programming for the F0 series of STM32 microcontrollers. In hacker-friendly units of one you can buy an STM32F042F6P6 (48Mhz, 32Kb flash, 6Kb SRAM, TSSOP20) for £1.47 at Farnell today. STM32F042 TSSOP20 0.65mm pitch...

A development board for the STM32F042 TSSOP package

It’s been a while since I posted a new article, a delay at least partly due to me herniating a disc in my neck which left me completely unable to look downwards for any length of time and as you’ll know all too well you can’t work on circuit boards without peering down at...

From zero to a C++ STM32 development environment

It’s been a while since I wrote an article about my stm32plus C++ library for the STM32 series of MCUs so I thought I’d combine a long overdue catchup with a step-by-step tutorial that will show you how to set up a completely free and unrestricted STM32 development environment from...

Modding the STM32 F4 Discovery with a 25MHz clock

In this article I’m going to show you how to do a straightforward modification to the STM32 F4 Discovery board that will change the onboard oscillator from 8MHz to 25MHz. Why do this Probably the main reason to do this is ethernet. If you’re prototyping an MII ethernet PHY then...

Arduino Uno R3 graphics accelerator shield uses no pins

Hello and welcome to another in my series of unique hardware projects designed to bring you something useful that you’ve hopefully never seen before and at a price point that any hobbyist can afford. This project brings together the knowledge that I’ve gained over the last few years to bring you a graphics accelerator for the Arduino Uno R3 based on an ARM Cortex M0 core attached to a 640×360 LCD from the Sony U5 Vivaz cellphone. In previous articles you’ve seen how I’ve reverse engineered the Sony LCD and then used it in reflow oven and FPGA graphics accelerator projects. Introduction TFT LCD shields for the...

ST-Link v2. One programmer for all STM32 devices Sep09

ST-Link v2. One programmer for all STM32 devices

Over the last few years I’ve amassed quite a collection of STM32 development boards. Third party boards dominate my collection for the F1 series whilst I have official ST discovery boards for the F0, F4 and F1 Value Line. We’ve been lucky with the official ST discovery boards...

An FPGA sprite graphics accelerator with a 180MHz STM32F429 controller and 640 x 360 LCD

A very warm welcome to my most ambitious project to date. In this project I’m going to attempt to design and build a sprite-based graphics accelerator that will function as a co-processor to an MCU. Using cheap off-the-shelf components I’m hoping to achieve a level of gaming performance that compares well to popular commercial hand-held gaming consoles. I’m hoping that I’ll learn a few new tricks along the way, and, if the ideas currently zinging around inside my head all land the right way up and in the right order then I should be able to write a demo or two, maybe even a small game as a proof of concept. Naturally...